Okay, it's been a long time since i posted the last post.
It's because i have many things to do in that mean time.
And now, i'm gonna tell you about Six Samurai deck.
Probably, some of you already know about this "Six Samurai" archetype.
Yep, you're right, it's an archetype consists of many Warrior-type monsters -_- (that's why they named it Samurai, duh)
But also, this archetype has many pretty good support cards. Don't forget, "swarming" is one of this archetype's hobbies, which can easily dominates the field.
I'm here not to explain the Six Samurai archetype in detail or any further, so let's get to the point.
Here is my deck recipe (Six Samurai-themed, of course) :
x2 Great Shogun Shien
x1 Enishi, Shien's Chancellor
x3 Grandmaster of the Six Samurai
x3 Legendary Six Samurai - Kizan
x3 Legendary Six Samurai - Enishi
x2 Legendary Six Samurai - Mizuho
x2 Legendary Six Samurai - Shinai
x3 Legendary Six Samurai - Kageki (Kageki + Kagemusha = Shi En. Remember that)
x3 Kagemusha of the Six Samurai (Kageki + Kagemusha = Shi En. Remember that)
x1 Elder of the Six Samurai
x2 Shien's Smoke Signal
x1 Six Strike - Triple Impact
x2 Shien's Dojo
x2 Six Samurai United (your drawing machine)
x1 Reinforcements of the Army
x1 Solidarity (to increase the amount of damage your monsters could deal)
x2 Double-edged Sword Techinque (it's better than Call of the Haunted, for sure!)
x2 Return of the Six Samurai
x1 Six Style - Dual Wield (probably you can swap this with Mirror Force)
x2 Musakani Magatama (for defensive purpose, but this could become a Dead Draw, so be careful)
x1 Battleguard Howling (this card is harder to activate than Magic Cylinder)
x1 Legendary Six Samurai - Shi En (the real Boss of this deck ^_^)
x1 Ally of Justice - Catastor
x3 Wind-Up Zenmaines (for defensive purpose if you can't summon Shi En)
x1 Number 61: Volcasaurus (Catastor + Grandmaster of the Six Samurai)
x1 Number 39: Utopia
(The rest is up to you. Rank 4 Xyz Monsters and Level 5-11 Synchro Monsters would be preferable, like Mist Wurm or Star Eater, which you can summon it when you already dominate the field with your monsters).
Shadow of the Six Samurai
Safe Zone (to protect Shi En from destruction, and keep your domination)
Magic Cylinder (let your opponent drink their own poison :p )
(Again, the rest is up to you ^_^)
These cards are your dominator. Help you dominate the field quickly.
And here comes the boss ^^ . Prevents your opponent to activate their Spell/Trap cards, once in either turn. Combine it with Safe Zone, and it will make your opponent's head aching for a while :)
If you have any suggestions, don't hesitate to tell me in comments.
I think that's enough for today post. I'll add/edit if there is new ideas.