Jumat, 11 Juli 2014

My Favorite : Scrap Deck

Hey, readers.
Welcome back to my blog.

Today's post is about my favorite deck
It's Scrap Deck, or at least you can say Scrap-themed Deck ^_^


"Scrap" archetype consist of EARTH monsters.
But the only characteristic of Scrap-archetype that you may always remember is "destroying card(s)", actually, it is focused to destroy your own cards ._.

Maybe some of you who don't know about this archetype will be confused at first glance, but if you look at its support cards, you will understand the meaning of that.

I'll explain it a little :







"Scrap" cards above have one effect that intersect to each other. Do you know what is that ?
Yes, you're right, it's destroying "Scrap" card. (In Scrap Kong case, it's destroying itself, though)



Those cards' effect look stupid, and can't bring any advantage to ourselves, but if you look at these cards :



(Scrap Factory is a Field-Spell card.)




Then, "Scrap" cards aren't actually useless at all :)


And that is my simple explanation about "Scrap" cards, and its support cards.
I can't explain to you at detail, because right now, i'm lack of ideas :)

So let's get to another point,
i have constructed deck about Scrap-archetype, and support cards around them.
I think it's pretty good, and it can swarm the field  very well, if you get good hand, of course.
But i can't still find the best draw machine for this deck of mine.

Oh well, here is my deck recipe :

MAIN DECK

Monsters

x2 Scrap Breaker
x2 Scrap Golem (use its effect, bring back Scrap Searcher to your opponent's field, then watch)
x1 Scrap Soldier
x2 Scrap Shark
x2 Scrap Kong
x3 Scrap Orthros
x3 Scrap Chimera 
x3 Scrap Beast
x2 Scrap Goblin (your temporary impenetrable wall defense, lol)
x2 Scrap Searcher (act as a fodder for Synchro-summoning, or Kamikaze!)

Spells

x3 Scrapyard
x2 Guts of Steel (alternative for Scrap Lube)
x2 Scrapstorm
x3 Scrap Lube (your Call of the Haunted card)
x3 Scrap Factory (the "core" of this deck, i think)
x1 Foolish Burial (or you can add Gold Sarcophagus)

Traps

x3 Scrap-Iron Scarecrow
x3 Puzzle Reborn
x2 Soul Rope

EXTRA DECK

x3 Scrap Dragon (a must-summon card)
x2 Scrap Archfiend
x2 Scrap Twin Dragon
x1 Atomic Scrap Dragon
x2 Stardust Dragon
x1 Shooting Star Dragon (Stardust Dragon + Phonon Pulse Dragon)
x1 Shooting Quasar Dragon (if you swarm enough, you can actually summon this!)
x2 Phonon Pulse Dragon (fill the role of Formula Synchron in this deck)
x1 Gao, the Keeper of the Sacred Tree


Well, i guess that's it for today. 
As usual, if you have any suggestions, please comment at below.

Enjoy :)






Proto Deck : Six Samurai

Hiya, long time no see, readers :)

Okay, it's been a long time since i posted the last post.
It's because i have many things to do in that mean time.

And now, i'm gonna tell you about Six Samurai deck.
Probably, some of you already know about this "Six Samurai" archetype.
Yep, you're right, it's an archetype consists of many Warrior-type monsters -_- (that's why they named it Samurai, duh)

But also, this archetype has many pretty good support cards. Don't forget, "swarming" is one of this archetype's hobbies, which can easily dominates the field.


I'm here not to explain the Six Samurai archetype in detail or any further, so let's get to the point.

Here is my deck recipe (Six Samurai-themed, of course) :

MAIN DECK

Monsters
x2 Great Shogun Shien
x1 Enishi, Shien's Chancellor
x3 Grandmaster of the Six Samurai
x3 Legendary Six Samurai - Kizan
x3 Legendary Six Samurai - Enishi
x2 Legendary Six Samurai - Mizuho
x2 Legendary Six Samurai - Shinai
x3 Legendary Six Samurai - Kageki (Kageki + Kagemusha = Shi En. Remember that)
x3 Kagemusha of the Six Samurai    (Kageki + Kagemusha = Shi En. Remember that)
x1 Elder of the Six Samurai

Spells

x2 Shien's Smoke Signal
x1 Six Strike - Triple Impact
x2 Shien's Dojo
x2 Six Samurai United (your drawing machine)
x1 Reinforcements of the Army
x1 Solidarity (to increase the amount of damage your monsters could deal)

Traps
x2 Double-edged Sword Techinque (it's better than Call of the Haunted, for sure!)
x2 Return of the Six Samurai
x1 Six Style - Dual Wield (probably you can swap this with Mirror Force)
x2 Musakani Magatama (for defensive purpose, but this could become a Dead Draw, so be careful)
x1 Battleguard Howling (this card is harder to activate than Magic Cylinder)

EXTRA DECK

x1 Legendary Six Samurai - Shi En (the real Boss of this deck ^_^)
x1 Ally of Justice - Catastor
x3 Wind-Up Zenmaines (for defensive purpose if you can't summon Shi En)
x1 Number 61: Volcasaurus (Catastor + Grandmaster of the Six Samurai)
x1 Number 39: Utopia
(The rest is up to you. Rank 4 Xyz Monsters and Level 5-11 Synchro Monsters would be preferable, like Mist Wurm or Star Eater, which you can summon it when you already dominate the field with your monsters).

SIDE DECK

Shadow of the Six Samurai
Safe Zone (to protect Shi En from destruction, and keep your domination)
Mirror Force
Dimensional Prison
Magic Cylinder (let your opponent drink their own poison :p )
Battleguard Rage
(Again, the rest is up to you ^_^)







These cards are your dominator. Help you dominate the field quickly.






And here comes the boss ^^ . Prevents your opponent to activate their Spell/Trap cards, once in either turn. Combine it with Safe Zone, and it will make your opponent's head aching for a while :)



If you have any suggestions, don't hesitate to tell me in comments.
I think that's enough for today post. I'll add/edit if there is new ideas.

Enjoy ^_^